1 00:00:00,000 --> 00:00:09,000 This is a Toys R Us store in Redwood City, California, but from what you see hanging on the racks here, you think it ought to be called Software R Us. 2 00:00:09,000 --> 00:00:17,000 Most of the titles being sold here are for the Commodore 64, one of the original home computers, but there's a lot of life left in that old machine. 3 00:00:17,000 --> 00:00:22,000 New software titles still coming out for what is still a very large installed user base. 4 00:00:22,000 --> 00:00:29,000 Today, we take a look at an oldie but goodie, the Commodore 64, on this edition of the Computer Chronicles. 5 00:00:29,000 --> 00:00:50,000 Music 6 00:00:50,000 --> 00:01:00,000 The Computer Chronicles is made possible in part by McGraw-Hill, publishers of Byte Magazine, and Bix, the Byte Information Exchange. 7 00:01:00,000 --> 00:01:10,000 In print and online, Byte and Bix serve computer professionals worldwide with detailed information on new hardware, software, and technologies. 8 00:01:10,000 --> 00:01:15,000 Music 9 00:01:15,000 --> 00:01:22,000 Welcome to the Computer Chronicles. I'm Stuart Chaffee. This is Gary Kildall. And Gary, I'm playing this new game from Spectrum Holobyte called Tetris. 10 00:01:22,000 --> 00:01:27,000 The interesting thing about it, it's the first game software sold in the United States written by Russian programmers. 11 00:01:27,000 --> 00:01:33,000 But what's really interesting is here's a hot new piece of software. What machine does it come out for first? The good old Commodore 64. 12 00:01:33,000 --> 00:01:39,000 This is the model T of personal computers, yet people are still buying them. People are writing new software for it. How come? 13 00:01:39,000 --> 00:01:48,000 Well, Stuart, as you know, Jack Tramiel had a Commodore before he moved over to Atari. And Jack's philosophy is to minimize the end user price and just flood the market with the product. 14 00:01:48,000 --> 00:01:56,000 He did it with a $10 calculator in the mid-70s. Remember that one? He did it also with a Commodore 64, less than $200. The competition was five times that price. 15 00:01:56,000 --> 00:02:02,000 It's just a good basic computer for a very affordable price. The result is there's about, what, 7 million of these things in the United States alone. 16 00:02:02,000 --> 00:02:09,000 It provides a real good hardware bed for software writers because they can take the software development costs and amortize it across millions of units. 17 00:02:09,000 --> 00:02:12,000 The result is you get a lot of good software at a very affordable price. 18 00:02:12,000 --> 00:02:20,000 Gary, today we're going to focus on the good old Commodore 64. We'll meet lots of C64 users and see the interesting applications they've developed for the computer. 19 00:02:20,000 --> 00:02:26,000 Now, one of the reasons the Commodore 64 is still around is it got a new operating system a couple of years ago, something called GIS. 20 00:02:26,000 --> 00:02:33,000 We begin today by visiting the man who wrote GIS, Brian Dougherty, at Berkeley Softworks. 21 00:02:33,000 --> 00:02:39,000 The history of personal computers is marked by some spectacular successes and failures. 22 00:02:39,000 --> 00:02:46,000 But the award for popularity must go to the Commodore 64, a little 8-bit machine that refuses to die. 23 00:02:46,000 --> 00:02:56,000 The 64's commercial success and its enormous user base have inspired some software developers to take a second look at the 64's potential. 24 00:02:56,000 --> 00:03:02,000 One of those companies is Berkeley Softworks, next to the university campus in Berkeley, California. 25 00:03:02,000 --> 00:03:08,000 What we did is we looked at these markets, at the Commodore 64 market first and the Apple II. 26 00:03:08,000 --> 00:03:14,000 And basically, it takes a while for people to really push a machine to its total limits. 27 00:03:14,000 --> 00:03:23,000 And one of the things that we really believe in here that the rest of the software world, I think, has only really started to catch on to, is using very sophisticated development tools. 28 00:03:23,000 --> 00:03:33,000 And the net of all that is we're capable now of developing applications for these machines that I don't think people really thought these machines were capable of performing. 29 00:03:33,000 --> 00:03:45,000 Berkeley's most important product is the Geos operating system, a graphic interface for the 64 and 128 that features pull-down menus, icons, and windows. 30 00:03:45,000 --> 00:03:53,000 The new operating system opens the door to some very sophisticated applications, like a spreadsheet called GeoCalc. 31 00:03:53,000 --> 00:03:59,000 And GeoFile, a database with user-designed forms. 32 00:03:59,000 --> 00:04:06,000 There's even a desktop publishing package, something usually requiring big memories and big budgets. 33 00:04:06,000 --> 00:04:10,000 But at Berkeley Softworks, it's all in the code. 34 00:04:10,000 --> 00:04:13,000 Mainly, it's by coding much more efficiently. 35 00:04:13,000 --> 00:04:20,000 The theorem of computer science is any computer program can be implemented by a one-bit Turing machine. 36 00:04:20,000 --> 00:04:23,000 That's actually a theory that's been proven in computer science. 37 00:04:23,000 --> 00:04:32,000 So even this 8-bit processor is capable of doing all the things that a much more expensive computer, like, say, a Macintosh or an IBM PC, is capable of doing. 38 00:04:32,000 --> 00:04:40,000 Now, it may not be able to do it as fast, although we try to make up for the limitations and the capability of the machine by programming more efficiently. 39 00:04:40,000 --> 00:04:56,000 But you can actually do anything with a computer. 40 00:04:56,000 --> 00:04:58,000 Joining us in the studio now is Lucy Morton. 41 00:04:58,000 --> 00:05:01,000 Lucy is a member of the Diablo Valley Commodore 64 users group. 42 00:05:01,000 --> 00:05:05,000 And next to Lucy is Mike Dunsmore, a member of the Commodore Owners of the Peninsula. 43 00:05:05,000 --> 00:05:06,000 Gary. 44 00:05:06,000 --> 00:05:11,000 Mike, the Commodore users groups, they're principally C64 users, or what's the composition? 45 00:05:11,000 --> 00:05:15,000 There are some user groups that are just Commodore 64s. 46 00:05:15,000 --> 00:05:20,000 And there might be some that have an Amiga N64. 47 00:05:20,000 --> 00:05:22,000 Now, you communicate through bulletin boards over modems, is that correct? 48 00:05:22,000 --> 00:05:26,000 Yeah, there's about two or three bulletin boards, or BBSs. 49 00:05:26,000 --> 00:05:30,000 Are those bulletin boards run by C64s sometimes, or no? 50 00:05:30,000 --> 00:05:42,000 Generally, on another machine, but they might have a Commodore 64 database and downloads. 51 00:05:42,000 --> 00:05:47,000 Lucy, it may be a little presumptuous of me, but you don't appear to be the average game player. 52 00:05:47,000 --> 00:05:48,000 He's using a Commodore 64. 53 00:05:48,000 --> 00:05:50,000 Why did you buy a C64? 54 00:05:50,000 --> 00:05:55,000 Well, we have always been interested in computers, and my husband also does some programming. 55 00:05:55,000 --> 00:06:02,000 And the program is very easy on this machine, because you can edit it very easily, and we make mistakes very often. 56 00:06:02,000 --> 00:06:04,000 So you're primarily programming in BASIC, then? 57 00:06:04,000 --> 00:06:05,000 That's right, in BASIC. 58 00:06:05,000 --> 00:06:08,000 Now, you have a program that you wrote that helps you make sweaters, is that correct? 59 00:06:08,000 --> 00:06:09,000 Well, it helps me to chart them. 60 00:06:09,000 --> 00:06:11,000 Making is something else. 61 00:06:11,000 --> 00:06:12,000 Okay. 62 00:06:12,000 --> 00:06:13,000 Can you tell us a little bit about it? 63 00:06:13,000 --> 00:06:14,000 Yes. 64 00:06:14,000 --> 00:06:19,000 This is an interactive program, and as you run through the program, it asks you what style you would like. 65 00:06:19,000 --> 00:06:26,000 And you have to have one thing before you start, which is the number of stitches per inch and the number of rows per inch, 66 00:06:26,000 --> 00:06:28,000 which you get from a swatch like this. 67 00:06:28,000 --> 00:06:29,000 All right. 68 00:06:29,000 --> 00:06:36,000 We've already decided that we're going to make a jacket, and that we're going to have a knit-on band that is knit right in one with a sweater. 69 00:06:36,000 --> 00:06:39,000 And so we're going to have it in ribbing. 70 00:06:39,000 --> 00:06:41,000 And now we have to decide if we want a V-neck. 71 00:06:41,000 --> 00:06:43,000 I think we'll select the V-neck today. 72 00:06:43,000 --> 00:06:47,000 And we're going to put the neck band right in one with the front band. 73 00:06:47,000 --> 00:06:49,000 So the program leads you through this sort of thing. 74 00:06:49,000 --> 00:06:52,000 It leads you through the whole thing, then what kind of sleeve do you want. 75 00:06:52,000 --> 00:06:54,000 Well, let's take no sleeve for this. 76 00:06:54,000 --> 00:06:56,000 Well, let's have a raglan sleeve. 77 00:06:56,000 --> 00:07:00,000 Then it asks do you want long or short, and it will go on with this sort of thing. 78 00:07:00,000 --> 00:07:02,000 Do you want a fitted sleeve or straight sleeve? 79 00:07:02,000 --> 00:07:04,000 And it goes on through all the questions. 80 00:07:04,000 --> 00:07:05,000 Then it will program. 81 00:07:05,000 --> 00:07:06,000 Yeah, what do you end up with? 82 00:07:06,000 --> 00:07:07,000 Show us. 83 00:07:07,000 --> 00:07:15,000 Yes, it will do this on the screen also, but it will end up with something like this, which I guess is what you'd like to see. 84 00:07:15,000 --> 00:07:16,000 Yeah. 85 00:07:16,000 --> 00:07:22,000 This prints out all the directions for a sweater very similar to the one that I have on. 86 00:07:22,000 --> 00:07:24,000 And the one you're wearing you designed using your own program. 87 00:07:24,000 --> 00:07:25,000 Yes, that's right. 88 00:07:25,000 --> 00:07:26,000 That's great. 89 00:07:26,000 --> 00:07:27,000 I'm going to turn to Mike now. 90 00:07:27,000 --> 00:07:28,000 If you could slide the computer over to Mike. 91 00:07:28,000 --> 00:07:31,000 And Mike, you've been using the C64 to do some kind of artwork. 92 00:07:31,000 --> 00:07:32,000 Tell me what you do. 93 00:07:32,000 --> 00:07:35,000 Yeah, I've made a few pictures, screens. 94 00:07:35,000 --> 00:07:37,000 For what particular purpose? 95 00:07:37,000 --> 00:07:39,000 Well, just to make a picture. 96 00:07:39,000 --> 00:07:48,000 Or sometimes I would put them in a – it would be a title screen for a program I was working on or for a menu. 97 00:07:48,000 --> 00:07:51,000 And you use the C64 plus what else? 98 00:07:51,000 --> 00:07:52,000 KoalaPad. 99 00:07:52,000 --> 00:07:54,000 And what kind of software? 100 00:07:54,000 --> 00:07:56,000 There's a KoalaPad – a KoalaPainter. 101 00:07:56,000 --> 00:07:59,000 Okay, can you show us some of the things you do with KoalaPad? 102 00:07:59,000 --> 00:08:02,000 Sure, let me load this KoalaPainter in. 103 00:08:02,000 --> 00:08:05,000 Okay, I have the menu here. 104 00:08:05,000 --> 00:08:10,000 What you would do is you could catalog the disk from that icon. 105 00:08:10,000 --> 00:08:12,000 You could save, get, or name and save. 106 00:08:12,000 --> 00:08:14,000 So we can just click on the get. 107 00:08:14,000 --> 00:08:17,000 Okay, suppose we want to look at WACOs there. 108 00:08:17,000 --> 00:08:21,000 So we click on get and go up to WACO, press the button. 109 00:08:21,000 --> 00:08:22,000 I already have it loaded. 110 00:08:22,000 --> 00:08:24,000 Okay. 111 00:08:24,000 --> 00:08:25,000 This is the picture. 112 00:08:25,000 --> 00:08:26,000 Okay, that's pretty good. 113 00:08:26,000 --> 00:08:27,000 And that is what? 114 00:08:27,000 --> 00:08:29,000 What did you create this for? 115 00:08:29,000 --> 00:08:34,000 This was for a bulletin board that I knew the guy that was running it and he wanted to – 116 00:08:34,000 --> 00:08:35,000 The WACO World Board. 117 00:08:35,000 --> 00:08:36,000 Yeah, the WACO World, yeah. 118 00:08:36,000 --> 00:08:39,000 Okay, can you pull up something else you're in the middle of working on? 119 00:08:39,000 --> 00:08:43,000 Sure, I can just go to swap here, hit that. 120 00:08:43,000 --> 00:08:47,000 This is for a program, a menu program. 121 00:08:47,000 --> 00:08:53,000 All you would see is this screen here, and I could press A, B, C, D, E, F, G. 122 00:08:53,000 --> 00:08:56,000 Suppose you wanted to add some artwork to that screen. 123 00:08:56,000 --> 00:08:57,000 How would you do that? 124 00:08:57,000 --> 00:08:59,000 Okay, there's a part down at the bottom I'm still working on. 125 00:08:59,000 --> 00:09:09,000 Go to zoom here, put the window down here, and touch up these letters, select a color. 126 00:09:09,000 --> 00:09:11,000 So I want to get rid of that green line. 127 00:09:11,000 --> 00:09:13,000 I just do it pixel by pixel. 128 00:09:13,000 --> 00:09:17,000 I could drag the pointer across. 129 00:09:17,000 --> 00:09:21,000 And then you could just paint a graphic in that little space on the right if you wanted to? 130 00:09:21,000 --> 00:09:22,000 Yeah. 131 00:09:22,000 --> 00:09:25,000 This really, it takes – it's time consuming. 132 00:09:25,000 --> 00:09:30,000 Well, one of the interesting things is that this is a video, composite video, same as your little camcorders and so forth. 133 00:09:30,000 --> 00:09:33,000 So you could actually make titles and all sorts of things for your home videos. 134 00:09:33,000 --> 00:09:39,000 An interesting thing, I guess, Mike, I mean you have your sort of graphics design station here for an investment of probably well under $400 135 00:09:39,000 --> 00:09:41,000 compared to some of the expensive systems we've seen. 136 00:09:41,000 --> 00:09:42,000 Well worth that. 137 00:09:42,000 --> 00:09:44,000 Okay, Lucy and Mike, thank you very much. 138 00:09:44,000 --> 00:09:48,000 As we've seen, users groups have been a very important element of the success of the Commodore 64. 139 00:09:48,000 --> 00:09:54,000 We asked Wendy Woods to go visit a users group meeting in Foster City, California, and here's her report. 140 00:09:54,000 --> 00:09:59,000 If you buy for price, you don't always get good service. 141 00:09:59,000 --> 00:10:09,000 And that's especially true for Commodore 64 and 128 owners whose low-cost machines get no support from the mass merchandisers who sell them. 142 00:10:09,000 --> 00:10:17,000 Enter the Commodore users group, like this one in Foster City, California, where people like Ralph Hornbrook try out programs, 143 00:10:17,000 --> 00:10:21,000 trade tips, and just plain get the help that they need. 144 00:10:21,000 --> 00:10:25,000 It's almost impossible to describe the help. 145 00:10:25,000 --> 00:10:30,000 Me being an absolute neophyte three or four years ago, we knew nothing. 146 00:10:30,000 --> 00:10:34,000 Where do you go? What do you do? How do you work these things? 147 00:10:34,000 --> 00:10:38,000 We knew we wanted to get into it, but we didn't know how to get into it. 148 00:10:38,000 --> 00:10:46,000 What we do is we offer an informal hand-holding type meeting where if somebody doesn't understand how to use a computer, 149 00:10:46,000 --> 00:10:55,000 we'll sit down with them, show them how to operate it, show them how to do the various processes that are required to run programs, 150 00:10:55,000 --> 00:10:59,000 and show them how to put everything together. 151 00:10:59,000 --> 00:11:04,000 It's just how to use their computer and use it to productive advantage. 152 00:11:04,000 --> 00:11:13,000 Despite the fact that the more powerful Amiga is now seen at the Commodore users group meetings, interest in the C64 is still going strong. 153 00:11:13,000 --> 00:11:22,000 The price keeps dropping and people keep buying them, which is why it should come as no surprise that membership in groups like this has actually increased over the years. 154 00:11:22,000 --> 00:11:27,000 In Foster City, California, for the Computer Chronicles, I'm Wendy Woods. 155 00:11:27,000 --> 00:11:48,000 With us in the studio now is Malcolm Lowe with the Commodore West users group, and next to Malcolm is Kelly Flock with Electronic Arts. 156 00:11:48,000 --> 00:11:53,000 Kelly, Electronic Arts is obviously a well-known software producer and game software producer. 157 00:11:53,000 --> 00:11:59,000 How important is the Commodore 64 relative to your old marketing plan, like the Apple, relative to Apple IDNPC and so forth? 158 00:11:59,000 --> 00:12:05,000 The Commodore is very important. I would say that it's our second most important format behind the IBM compatible format. 159 00:12:05,000 --> 00:12:08,000 What is it about the Commodore that makes it a good target for a game? 160 00:12:08,000 --> 00:12:16,000 It's probably the leading home computer with its installed base of like 7 million units, and it's very game intensive. 161 00:12:16,000 --> 00:12:21,000 As you know, we make a lot of entertainment software. That's a natural place for us to be. 162 00:12:21,000 --> 00:12:26,000 Malcolm, you've got a program in the tracked mode here in the background running called the Wine Steward. 163 00:12:26,000 --> 00:12:28,000 Can you tell us a little bit about that program? 164 00:12:28,000 --> 00:12:34,000 Yeah, sure. The Wine Steward is a program that's designed to help people who are unfamiliar with purchasing wines 165 00:12:34,000 --> 00:12:39,000 to be able to make a choice based on the food that they're going to have for dinner. 166 00:12:39,000 --> 00:12:43,000 Okay, and this is written for the 64, and it's used in supermarkets, I understand. 167 00:12:43,000 --> 00:12:44,000 That's correct, yes. 168 00:12:44,000 --> 00:12:45,000 Show us how you'd use it. 169 00:12:45,000 --> 00:12:51,000 Yeah, sure. The basic screen is a menu of choices. 170 00:12:51,000 --> 00:13:00,000 You move down the menu using a white button that's on a cabinet, and using the green button, you select a further menu. 171 00:13:00,000 --> 00:13:07,000 Move down to the choice and select again, and you will be given a choice of a total of nine wines. 172 00:13:07,000 --> 00:13:09,000 Okay, so it's making its decision as to what wines to recommend. 173 00:13:09,000 --> 00:13:11,000 That's correct. 174 00:13:11,000 --> 00:13:14,000 And there are three on the first screen, which are budget price wines. 175 00:13:14,000 --> 00:13:20,000 The second screen offers you another three at popular price, and the third at premium price wines. 176 00:13:20,000 --> 00:13:22,000 How do people like this? 177 00:13:22,000 --> 00:13:24,000 They seem to take to it very well indeed. 178 00:13:24,000 --> 00:13:28,000 Any particular reason why you wrote it for the Commodore 64? 179 00:13:28,000 --> 00:13:31,000 Pretty well, an easy computer to program for. 180 00:13:31,000 --> 00:13:36,000 It has lots of features, particularly color, and you can program different fonts for it. 181 00:13:36,000 --> 00:13:38,000 Okay, Kelly, let's turn to you. 182 00:13:38,000 --> 00:13:41,000 Electronic Arts has a new game for the 64 called Skate or Dine. 183 00:13:41,000 --> 00:13:43,000 I want you to tell me about that. 184 00:13:43,000 --> 00:13:52,000 This is a multi-event game where it's kind of like a skateboard simulation where you get to do all the things that you wouldn't normally do unless you… 185 00:13:52,000 --> 00:13:54,000 You don't want to risk your knees and your elbow. 186 00:13:54,000 --> 00:13:56,000 Right, all the fun and none of the scars, as we say. 187 00:13:56,000 --> 00:13:58,000 Okay, Kelly, show me how you play Skate or Dine. 188 00:13:58,000 --> 00:14:09,000 Okay, this is the half pipe, which is a regular skateboarding event, and you do it through a combination of a kick turn, a joystick moves, and button controls. 189 00:14:09,000 --> 00:14:11,000 No need to look at the documentation. 190 00:14:11,000 --> 00:14:13,000 Oh, you do that on purpose? 191 00:14:13,000 --> 00:14:17,000 I wish. 192 00:14:17,000 --> 00:14:20,000 I'm going to try and get up in the air on this one. 193 00:14:20,000 --> 00:14:23,000 All right. 194 00:14:23,000 --> 00:14:24,000 Beautiful. 195 00:14:24,000 --> 00:14:26,000 Almost. 196 00:14:26,000 --> 00:14:29,000 So it's a combination of joystick and the buttons. 197 00:14:29,000 --> 00:14:30,000 Correct. 198 00:14:30,000 --> 00:14:34,000 Oh, nice move. 199 00:14:34,000 --> 00:14:36,000 However… 200 00:14:36,000 --> 00:14:45,000 So there are like 12 different moves you can do in here, and you get points for the variety of your routine, and you get bonus points at the end. 201 00:14:45,000 --> 00:14:47,000 So I got 8,000 points, which is a pretty good score. 202 00:14:47,000 --> 00:14:49,000 You can get up to 15,000 points in here. 203 00:14:49,000 --> 00:14:51,000 That's great. 204 00:14:51,000 --> 00:14:54,000 Kelly, is Skate or Dine available on any machine other than the Commodore 64? 205 00:14:54,000 --> 00:14:56,000 No, right now it's available only on the Commodore. 206 00:14:56,000 --> 00:15:03,000 It was designed on the Commodore and takes advantage of some unique features, such as the sprites and the 16 colors and the three voices. 207 00:15:03,000 --> 00:15:05,000 We're in the process of developing it for the machine. 208 00:15:05,000 --> 00:15:08,000 Now, Kelly, are there more things you can do besides just skating on this ramp? 209 00:15:08,000 --> 00:15:10,000 There's a total of five events. 210 00:15:10,000 --> 00:15:17,000 The ramp is the only event modeled on real skateboarding, but there's a couple of downhill events where you can break bottles and skate through bushes and through a drain pipe. 211 00:15:17,000 --> 00:15:22,000 And there's a pull-joust event where you have three computer opponents and you get to wop them with the little marine bobbins. 212 00:15:22,000 --> 00:15:23,000 It's a pretty fun little game. 213 00:15:23,000 --> 00:15:24,000 And what about the price? 214 00:15:24,000 --> 00:15:26,000 It's just at retail on it. 215 00:15:26,000 --> 00:15:27,000 It's $29.95. 216 00:15:27,000 --> 00:15:28,000 Okay. 217 00:15:28,000 --> 00:15:33,000 And is there something about the Commodore market that you just don't get more than $30 for a game? 218 00:15:33,000 --> 00:15:36,000 As the Commodore market gets older, it becomes more price sensitive. 219 00:15:36,000 --> 00:15:41,000 There's a lot more product developed for it as opposed to, say, a market like the Amiga where there are very few games right now. 220 00:15:41,000 --> 00:15:43,000 So it's going to be something you're deemphasizing after a while? 221 00:15:43,000 --> 00:15:45,000 No. 222 00:15:45,000 --> 00:15:46,000 We make it up in volume. 223 00:15:46,000 --> 00:15:47,000 Okay. 224 00:15:47,000 --> 00:15:48,000 How do we do it? 225 00:15:48,000 --> 00:15:49,000 Volume. 226 00:15:49,000 --> 00:15:50,000 Kelly, Malcolm, thank you very much. 227 00:15:50,000 --> 00:15:58,000 Gary, earlier this week I got a chance to talk to the new president of Commodore, Max Toy, and I started out by asking him if Commodore looks at the 64 as really a game machine. 228 00:15:58,000 --> 00:16:00,000 Well, it would be real easy to say that. 229 00:16:00,000 --> 00:16:05,000 What we have seen in the marketplace is that it's continuing to be used in business. 230 00:16:05,000 --> 00:16:08,000 We're seeing it used on broader applications than we've ever seen before. 231 00:16:08,000 --> 00:16:11,000 Commodore 64 is being used for desktop publishing. 232 00:16:11,000 --> 00:16:13,000 It's being used in the small, tiny business. 233 00:16:13,000 --> 00:16:16,000 It's having a resurgence back in the education marketplace. 234 00:16:16,000 --> 00:16:19,000 So it is much more than a toy marketplace. 235 00:16:19,000 --> 00:16:26,000 Now, I will tell you that we have seen a growth and enhancement in the entertainment marketplace due to some of the software. 236 00:16:26,000 --> 00:16:30,000 But we're still seeing new business software being written for the product as well. 237 00:16:30,000 --> 00:16:32,000 Is it a current machine? 238 00:16:32,000 --> 00:16:34,000 Are people still buying Commodore 64s? 239 00:16:34,000 --> 00:16:40,000 The incredible thing about the Commodore 64 is it does continue to grow, and the market continues to expand. 240 00:16:40,000 --> 00:16:45,000 We sell worldwide between a million and a million and a half Commodore 64s every year. 241 00:16:45,000 --> 00:16:50,000 And what we've seen is a whole new wave of customers coming into the marketplace. 242 00:16:50,000 --> 00:16:55,000 Commodore 64 has always been strong in the small, tiny business marketplace. 243 00:16:55,000 --> 00:16:59,000 And we're seeing a lot of young, first-time users coming into the marketplace. 244 00:16:59,000 --> 00:17:06,000 In fact, I've heard it said that Commodore welcomes more first-time computers users than any other company in the world. 245 00:17:06,000 --> 00:17:08,000 Brand-new software is coming into the marketplace. 246 00:17:08,000 --> 00:17:13,000 And you've got to remember, it's not old technology to the first-time user. 247 00:17:13,000 --> 00:17:19,000 And we're seeing a lot of people using this computer as their first entry into the power of computing. 248 00:17:19,000 --> 00:17:23,000 And therefore, you're bringing new customers in every year coming to this marketplace. 249 00:17:23,000 --> 00:17:26,000 So it is new technology as far as they're concerned. 250 00:17:26,000 --> 00:17:33,000 And we see software people continuing to use the high-performance capabilities for a very high-value dollar. 251 00:17:33,000 --> 00:17:35,000 Who do you see then right now as the competition for the 64? 252 00:17:35,000 --> 00:17:40,000 I mean, is it the lower-cost Apple or is it the Atari ST? 253 00:17:40,000 --> 00:17:44,000 Or are you going up against Nintendo and Sega in a way? 254 00:17:44,000 --> 00:17:47,000 Well, the answer really is probably C, all of the above. 255 00:17:47,000 --> 00:17:52,000 You know, at one end of the marketplace, you compete against the Nintendos, the game machines. 256 00:17:52,000 --> 00:17:59,000 And what we're seeing, our parents are deciding that they would much rather have more than just a game machine for their children to use 257 00:17:59,000 --> 00:18:07,000 and use the entertainment software and take it a step further with education and real use that the child can use it for. 258 00:18:07,000 --> 00:18:09,000 But at the same time, we're still being seen used in business. 259 00:18:09,000 --> 00:18:12,000 We're seeing it used in television production environment as well. 260 00:18:12,000 --> 00:18:14,000 It's a very, very important part of our business. 261 00:18:14,000 --> 00:18:16,000 It's continuing to grow. 262 00:18:16,000 --> 00:18:23,000 We're continuing to spend our research and development dollars on the product and the peripherals and the support capabilities of that product. 263 00:18:23,000 --> 00:18:28,000 So it's a very, very important part of Commodore's existence today and its future. 264 00:18:28,000 --> 00:18:29,000 You look at our greatest assets. 265 00:18:29,000 --> 00:18:31,000 They're an install base. 266 00:18:31,000 --> 00:18:36,000 They're our manufacturing and design capability to build a machine from silicon up. 267 00:18:36,000 --> 00:18:39,000 And the fact that we've got such a strong, active user group community, 268 00:18:39,000 --> 00:18:48,000 the passion that the Commodore users have for the Commodore machines and for what they've been able to do with those machines is absolutely incredible. 269 00:18:48,000 --> 00:18:49,000 And that's exciting. 270 00:18:49,000 --> 00:18:50,000 That's fun. 271 00:18:50,000 --> 00:19:11,000 Joining us in the studio now is Bill Morrow, a Commodore 64 user from Pacifica, California, and behind Bill, Gary, is a table full of synthesizers, all hooked up to a 64. 272 00:19:11,000 --> 00:19:13,000 Bill, you're a very accomplished musician. 273 00:19:13,000 --> 00:19:16,000 What is it about the Commodore 64 that makes it a good music computer? 274 00:19:16,000 --> 00:19:20,000 Number one, it's very inexpensive. 275 00:19:20,000 --> 00:19:25,000 The other thing is the SID chip, and that's the sound interface device. 276 00:19:25,000 --> 00:19:26,000 Okay. 277 00:19:26,000 --> 00:19:27,000 What does the SID chip do? 278 00:19:27,000 --> 00:19:29,000 Well, it makes sound. 279 00:19:29,000 --> 00:19:34,000 It has three musicians in it, you could say. 280 00:19:34,000 --> 00:19:42,000 And these three musicians can play individual notes separate or they can play them simultaneously. 281 00:19:42,000 --> 00:19:47,000 So we can have a flute and a bass and a violin playing all at the same time. 282 00:19:47,000 --> 00:19:50,000 Okay, and you can experiment with the different sounds and mix them and so forth. 283 00:19:50,000 --> 00:19:51,000 Right. 284 00:19:51,000 --> 00:19:54,000 I can study the attack, delay, and sustain and release. 285 00:19:54,000 --> 00:19:55,000 Okay. 286 00:19:55,000 --> 00:19:59,000 Now, you've got some software in here, some composition software called Master Composer, is it? 287 00:19:59,000 --> 00:20:02,000 Show us how that works using the SID chip, Bill. 288 00:20:02,000 --> 00:20:08,000 Well, here you can see I've already entered a few notes over here. 289 00:20:08,000 --> 00:20:10,000 And I have three voices. 290 00:20:10,000 --> 00:20:12,000 I've got my musician number two here. 291 00:20:12,000 --> 00:20:17,000 And you see I have some rest up there. 292 00:20:17,000 --> 00:20:24,000 So I have about, I would say I have 16 positions that I can. 293 00:20:24,000 --> 00:20:28,000 Okay, if you wanted to go ahead now and listen to that music, you would just put in there. 294 00:20:28,000 --> 00:20:29,000 This is using only the SID chip, right? 295 00:20:29,000 --> 00:20:30,000 Right. 296 00:20:30,000 --> 00:20:31,000 No synthesizers. 297 00:20:31,000 --> 00:20:32,000 No, just the Commodore. 298 00:20:32,000 --> 00:20:33,000 Okay. 299 00:20:33,000 --> 00:20:34,000 Okay, you want to listen to it? 300 00:20:34,000 --> 00:20:35,000 Yeah. 301 00:20:35,000 --> 00:20:36,000 All right. 302 00:20:36,000 --> 00:20:42,000 And it's showing the notes that it's playing as it goes along. 303 00:20:42,000 --> 00:20:44,000 And that's all just coming out of the 64. 304 00:20:44,000 --> 00:20:45,000 Exactly, as they're playing. 305 00:20:45,000 --> 00:20:48,000 That's all coming out of the 64, no help. 306 00:20:48,000 --> 00:20:50,000 And they're the notes you had entered before. 307 00:20:50,000 --> 00:20:51,000 Right. 308 00:20:51,000 --> 00:20:52,000 Just a little piece of music you put in there. 309 00:20:52,000 --> 00:20:55,000 Okay, can we turn that off just a second? 310 00:20:55,000 --> 00:20:59,000 And I want to ask you now to give us the whole ballgame here and hook up all your synthesizers 311 00:20:59,000 --> 00:21:01,000 and see if the 64 can handle all of that. 312 00:21:01,000 --> 00:21:02,000 All right. 313 00:21:02,000 --> 00:21:03,000 What do we do to do that? 314 00:21:03,000 --> 00:21:08,000 Okay, first of all, I have the MIDI interface hooked up with the Commodore. 315 00:21:08,000 --> 00:21:14,000 And from the MIDI interface, I go through my MIDI through box, which we can't see. 316 00:21:14,000 --> 00:21:22,000 And from that, I'm hooked up to one, two, three keyboards, which all are multi-channels. 317 00:21:22,000 --> 00:21:26,000 And I have about 14 channels or tracks. 318 00:21:26,000 --> 00:21:30,000 A musician would think of them as tracks, different tracks running. 319 00:21:30,000 --> 00:21:37,000 Then we have the drum machine and we have a sound generator over there, which gives me about 16 tracks. 320 00:21:37,000 --> 00:21:39,000 And what's the software that's controlling all this? 321 00:21:39,000 --> 00:21:43,000 The software is Dr. T's software. 322 00:21:43,000 --> 00:21:45,000 And it's a very powerful software. 323 00:21:45,000 --> 00:21:49,000 You can record with this just like you're recording in a studio. 324 00:21:49,000 --> 00:21:52,000 Like they say, take one and you play. 325 00:21:52,000 --> 00:21:57,000 Or you can insert the notes from... 326 00:21:57,000 --> 00:21:58,000 Okay, how about take one? 327 00:21:58,000 --> 00:21:59,000 Let's hear what it sounds like. 328 00:21:59,000 --> 00:22:03,000 Let's take one and say, okay. 329 00:22:03,000 --> 00:22:04,000 Tell us what you're doing. 330 00:22:04,000 --> 00:22:11,000 I'm doing an original tune that I and James Anderson co-wrote. 331 00:22:11,000 --> 00:22:12,000 Okay. 332 00:22:12,000 --> 00:22:13,000 Let's hear it. 333 00:22:13,000 --> 00:22:18,000 Okay. 334 00:22:18,000 --> 00:22:22,000 That's pretty darn good. 335 00:22:22,000 --> 00:22:23,000 Now, let me ask you. 336 00:22:23,000 --> 00:22:25,000 You're a musician. 337 00:22:25,000 --> 00:22:28,000 What's the pleasure of working with something like the C64? 338 00:22:28,000 --> 00:22:32,000 You had told us before you were thinking about getting out of the music business, but now you're back in it. 339 00:22:32,000 --> 00:22:38,000 Well, the pleasure is I don't have to have a lot of musicians to rehearse with. 340 00:22:38,000 --> 00:22:41,000 I don't have to tell them, play my music simple. 341 00:22:41,000 --> 00:22:46,000 I've got a drummer that this crazy machine will just play all day long. 342 00:22:46,000 --> 00:22:49,000 And most of the time I will wear musicians out. 343 00:22:49,000 --> 00:22:51,000 I like to rehearse, rehearse, rehearse. 344 00:22:51,000 --> 00:22:53,000 And these guys, well, I'm tired. 345 00:22:53,000 --> 00:22:55,000 So as a composer and as a musician, you have more control now. 346 00:22:55,000 --> 00:22:57,000 I have more control. 347 00:22:57,000 --> 00:22:59,000 With pretty little investment, as you said. 348 00:22:59,000 --> 00:23:01,000 Oh, it's a very cheap investment. 349 00:23:01,000 --> 00:23:02,000 Thanks so much for being here, Bill. 350 00:23:02,000 --> 00:23:04,000 That's our look at the Commodore 64. 351 00:23:04,000 --> 00:23:07,000 Hope we'll see you here again next week on the Computer Chronicles. 352 00:23:07,000 --> 00:23:25,000 In the Random Access file this week, there are reports that the new D-BASE IV program has some bugs in the SQL mode. 353 00:23:25,000 --> 00:23:31,000 White Magazine's Microbite service and a company called QuadBase have both reported that responses to SQL query statements 354 00:23:31,000 --> 00:23:38,000 can lead to incorrect reports on the number of records or to an internal error message that prevents the execution of the query. 355 00:23:38,000 --> 00:23:41,000 Ashton Tate says it is investigating the reports. 356 00:23:41,000 --> 00:23:45,000 The Enver virus, which attacked the Macintosh community several months ago, 357 00:23:45,000 --> 00:23:49,000 has been discovered on a Mac CD-ROM disk of public domain software. 358 00:23:49,000 --> 00:23:53,000 The virus infected seven files on the disk, including a HyperCard stack and Stuff-It. 359 00:23:53,000 --> 00:23:57,000 The disk is called the MegaROM and it's produced by Quantum Leap Technology. 360 00:23:57,000 --> 00:24:02,000 The company says it has found and eliminated the virus and that new copies of the disk are clean. 361 00:24:02,000 --> 00:24:05,000 The Enver virus was passed on through a hard disk utility. 362 00:24:05,000 --> 00:24:10,000 It infects applications and eventually causes an unrecoverable systems crash. 363 00:24:10,000 --> 00:24:18,000 The virus reportedly can be detected by the Virus Detective program, but can sneak by Apple's program called VirusRx. 364 00:24:18,000 --> 00:24:21,000 The Russians say they have been hit by their first computer virus. 365 00:24:21,000 --> 00:24:27,000 The virus, known as DOS-62, infected 80 computers at the USSR Academy of Sciences. 366 00:24:27,000 --> 00:24:33,000 The Russians suspect the virus got into the system after some students who attended an international summer computer camp 367 00:24:33,000 --> 00:24:38,000 attempted to copy some infected programs using the academy's computers. 368 00:24:38,000 --> 00:24:44,000 IBM says it has developed a new experimental circuit that could lead to PCs with mainframe speed. 369 00:24:44,000 --> 00:24:48,000 The CMOS circuit is 1 300th the thickness of a human hair. 370 00:24:48,000 --> 00:24:51,000 It can switch on and off 30 billion times a second. 371 00:24:51,000 --> 00:24:57,000 A memory chip using the new circuit could contain up to 256 megabits of information. 372 00:24:57,000 --> 00:25:00,000 Time for this week's software review. Here's Paul Schindler. 373 00:25:00,000 --> 00:25:06,000 In our available minute, we can't settle the age-old question of whether you really need an encyclopedia or not. 374 00:25:06,000 --> 00:25:10,000 But if you decide to do for yourself or your children, which would you rather have? 375 00:25:10,000 --> 00:25:14,000 These 20 volumes or this compact disk? 376 00:25:14,000 --> 00:25:20,000 This is the Electronic Encyclopedia, and it contains all the text from the Academic American Encyclopedia. 377 00:25:20,000 --> 00:25:25,000 That's 9 million words, 30,000 entries, 60 megabytes of data. 378 00:25:25,000 --> 00:25:29,000 You can pay a dollar a minute to access this encyclopedia online via Dow Jones, 379 00:25:29,000 --> 00:25:33,000 or you pay $300 once and have this in your home. 380 00:25:33,000 --> 00:25:37,000 Now, we're not going to show any screens today, because screens full of text aren't very interesting to look at. 381 00:25:37,000 --> 00:25:41,000 But I can tell you that when you give the Electronic Encyclopedia search program a word, 382 00:25:41,000 --> 00:25:46,000 it finds every article in the encyclopedia that includes that word and tells you the headline of the article. 383 00:25:46,000 --> 00:25:49,000 You can read it, print it, or put it in a disk file. 384 00:25:49,000 --> 00:25:53,000 Now, be careful what you do with that disk file, because you don't want to plagiarize this work. 385 00:25:53,000 --> 00:25:58,000 Now, I know in order to use this, you need an $800 CD-ROM player for your PC. 386 00:25:58,000 --> 00:26:02,000 Believe me, this isn't the last CD-ROM program you'll want. 387 00:26:02,000 --> 00:26:06,000 The Electronic Encyclopedia is $300 from Grolier Electronic Publishing in New York. 388 00:26:06,000 --> 00:26:09,000 For the Computer Chronicles, I'm Paul Schindler. 389 00:26:09,000 --> 00:26:16,000 Hewlett Packard has announced that it is introducing a new 386 computer that uses EISA bus architecture. 390 00:26:16,000 --> 00:26:21,000 The bus will enable 32-bit throughput, but will be compatible with existing AT-type boards. 391 00:26:21,000 --> 00:26:25,000 The new HP machine is set to ship in the second half of 1989. 392 00:26:25,000 --> 00:26:30,000 SAC Technologies has introduced a new English-language DOS interface called DOStalk. 393 00:26:30,000 --> 00:26:36,000 It's a piece of LISP software that lets you type in natural language commands for normal DOS functions. 394 00:26:36,000 --> 00:26:39,000 The interface sells for $89.95. 395 00:26:39,000 --> 00:26:42,000 Chartered Electronics of Singapore has introduced Faxility. 396 00:26:42,000 --> 00:26:49,000 It's a black box which attaches to your computer and lets your fax board receive faxes, even if your PC is turned off. 397 00:26:49,000 --> 00:26:54,000 The box will sell for $145. It's awaiting FCC approval. 398 00:26:54,000 --> 00:26:58,000 Finally, what happens when two computerized machines mate? 399 00:26:58,000 --> 00:27:00,000 You get an ATM machine that sells stamps. 400 00:27:00,000 --> 00:27:03,000 Equibank of Pittsburgh is selling the new machines to banks. 401 00:27:03,000 --> 00:27:05,000 And the nice part is you don't even need money. 402 00:27:05,000 --> 00:27:09,000 The ATM will automatically charge your checking account for the stamps you buy. 403 00:27:09,000 --> 00:27:12,000 That's it for this week's Random Access. I'm Cynthia Steele. 404 00:27:12,000 --> 00:27:19,000 The Computer Chronicles is made possible in part by McGraw-Hill, publishers of Byte magazine, 405 00:27:19,000 --> 00:27:22,000 and VIX, the Byte Information Exchange. 406 00:27:22,000 --> 00:27:27,000 In print and online, Byte and VIX serve computer professionals worldwide 407 00:27:27,000 --> 00:27:32,000 with detailed information on new hardware, software, and technologies. 408 00:27:32,000 --> 00:27:38,000 For a transcript of this week's Computer Chronicles, send $4 to PTV Publications, 409 00:27:38,000 --> 00:27:44,000 Post Office Box 701, Kent, Ohio, 44240. 410 00:27:44,000 --> 00:28:03,000 Please indicate program date. 411 00:28:14,000 --> 00:28:24,000 www.byte-media.com